HGPatcher
Description
HGPatcher isn't a standalone tool : It's actually 2 scripts you can run in UMT.
HGExport.csx finds the differences between a vanilla data.win and a modified one, and extracts only the modified code.
In practice however, I found it struggled to do so, and often produced random files, sometimes missing some of the modifications I made.
HGPatcher.csx attempts to patch the changes from a data.win onto another data.win.
The main issue with this is that when patching mods which add content, you will have issues with asset IDs.
You can check out the guide Cuistre#5656
made about HGPatcher here.
Download
You can grab the latest version of HGPatcher from the Stoneshard Mod Hub Discord or below.
Usage
Using HGPatcher's scripts is pretty straightforward :
- Open UMT.
- Click on
Scripts
, top left of the window. - Click on
Run Other Scripts...
. - Browse to either
HGExport.csx
orHGPatcher.csx
. - Follow the prompts on screen.
Relevant Guides
WIP
Come back later !
Screenshots
WIP
Come back later !