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HGPatcher

Description


HGPatcher isn't a standalone tool : It's actually 2 scripts you can run in UMT.

HGExport.csx finds the differences between a vanilla data.win and a modified one, and extracts only the modified code.
In practice however, I found it struggled to do so, and often produced random files, sometimes missing some of the modifications I made.

HGPatcher.csx attempts to patch the changes from a data.win onto another data.win.
The main issue with this is that when patching mods which add content, you will have issues with asset IDs.

You can check out the guide Cuistre#5656 made about HGPatcher here.

Download


You can grab the latest version of HGPatcher from the Stoneshard Mod Hub Discord or below.

HGPatcher

Usage


Using HGPatcher's scripts is pretty straightforward :

  • Open UMT.
  • Click on Scripts, top left of the window.
  • Click on Run Other Scripts....
  • Browse to either HGExport.csx or HGPatcher.csx.
  • Follow the prompts on screen.

Relevant Guides


WIP

Come back later !

Screenshots


WIP

Come back later !